「我們需要更重視強迫勞動問題,改善數十年累積的聘僱模式。」洪申翰說。
Cerny's blog post includes comparison images if you're curious about the visual differences the new PSSR is able to achieve. Masaru Ijuin, a Senior Manager from Capcom's Engine Development Support Section R&D Foundational Technology Department, also provided comments on how the new upscaling tech improves Resident Evil Requiem:
。关于这个话题,91视频提供了深入分析
If you look at all of the JS glue code for the single call to console.log above, you’ll see that there is a lot of overhead. Engines have spent a lot of time optimizing this, and more work is underway. Yet this problem still exists. It doesn’t affect every workload, but it’s something every WebAssembly user needs to be careful about.
"completed": false,